Quests Required:
Directions:
South Eastern Wilderness; North East of Varrock.
Persons:
Aster Bill Copperpot Father Flint
Granny Rowan Guard captain SofĂ­a Fort Guard Leaf
Oak Overseer Siv Princess The Raptor
Rodney Tool leprechaun Willow Zoe
Quests Available in the City:
City Map:
Fort Forinthry map
Tour:
Overview 1. Lodestone 2. Workshop 3. Town Hall
4. Command Centre 5. Chapel 6. Kitchen 7. Guardhouse
8. Ranger's Workroom 9. Grove 10. Botanist's Workbench Fortifications


Overview

Unlike most other cities and areas throughout Gielinor, Fort Forinthry is entirely player built. Within the Fort there are several walls and buildings which will need to be built. What tier you build them to, and if you choose to rebuild them for additional construction experience, is up to you. In order to begin building the Fort, you will need at least partial completion of New Foundations and additional buildings will be accessible/necessary as you proceed through the questline.

When creating the fixtures within the Fort, you will use various frames and wall segments which can be purchased or self-made.



Timber

At different levels, higher tier frames can be created. From scratch, it takes 12 logs (or planks) to create 1 frame. While you will need at least one of each tier frame at least once, not all buildings use the same tiers of wood/frames - See the specific buildings and fortifications for details.

Woodcutting Level Base X 1 -> Plank X 4 -> Refined plank X 3 -> Frame
1 Logs
Logs
Plank
Plank
Refined planks
Refined planks
Wooden frame
Wooden frame
10 Oak logs
Oak logs
Oak plank
Oak plank
Refined Oak planks
Refined Oak planks
Oak frame
Oak frame
20 Willow logs
Willow logs
Willow plank
Willow plank
Refined Willow planks
Refined Willow planks
Willow frame
Willow frame
30 Teak logs
Teak logs
Teak plank
Teak plank
Refined Teak planks
Refined Teak planks
Teak frame
Teak frame
40 Maple logs
Maple logs
Maple plank
Maple plank
Refined Maple planks
Refined Maple planks
Maple frame
Maple frame
50 Acadia logs
Acadia logs
Acadia plank
Acadia plank
Refined Acadia planks
Refined Acadia planks
Acadia frame
Acadia frame
60 Mahogany logs
Mahogany logs
Mahogany plank
Mahogany plank
Refined Mahogany planks
Refined Mahogany planks
Mahogany frame
Mahogany frame
70 Yew logs
Yew logs
Yew plank
Yew plank
Refined Yew planks
Refined Yew planks
Yew frame
Yew frame
80 Magic logs
Magic logs
Magic plank
Magic plank
Refined Magic planks
Refined Magic planks
Magic frame
Magic frame
90 Elder logs
Elder logs
Elder plank
Elder plank
Refined Elder planks
Refined Elder planks
Elder frame
Elder frame


Stonemasonry

Unlike the frames, there is only 1 type of stone which will be used in the construction. From scratch, it takes 4 limestone (or limestone bricks) to create 1 Wall segment.

Mining Level Base X 1 -> Brick X 4 -> Wall
10 Limestone
Limestone
Limestone brick
Limestone brick
Stone wall segment
Stone wall segment


Total Materials

The table below lists the total number of frames and wall segments needed to create all Fort buildings to Tier 3. Note that the lodestone and fortifications are not included in these totals. Cells read as [number of item needed] X [GE value of item] = [Total cost of purchased items via GE]. Clicking the linked number will take you to the associated item page. For details about the fortifications, see farther in the guide.

Material As Complete Item From Refined/Brick From Plank/Limestone From Log
Wooden frame
Wooden frame
16 X 41.6k Coins = 665,600 48 X 7,077 Coins = 339,696 192 X 458 Coins = 87,936 192 X 1,690 Coins = 324,480
Oak frame
Oak frame
20 X 42.0k Coins = 840,000 60 X 8,273 Coins = 496,380 240 X 694 Coins = 166,560 240 X 1,177 Coins = 282,480
Willow frame
Willow frame
24 X 56.0k Coins = 1,344,000 72 X 7,909 Coins = 569,448 288 X 1,822 Coins = 524,736 288 X 1,074 Coins = 309,312
Teak frame
Teak frame
40 X 41.4k Coins = 1,656,000 120 X 6,291 Coins = 754,920 480 X 293 Coins = 140,640 480 X 308 Coins = 147,840
Maple frame
Maple frame
36 X 35.9k Coins = 1,292,400 108 X 5,456 Coins = 589,248 324 X 486 Coins = 157,464 324 X 351 Coins = 113,724
Acadia frame
Acadia frame
64 X 80.6k Coins = 5,158,400 192 X 14.8k Coins = 2,841,600 768 X 2,459 Coins = 1,888,512 768 X 1,618 Coins = 1,242,624
Mahogany frame
Mahogany frame
98 X 55.1k Coins = 5,399,800 294 X 11.5k Coins = 3,381,000 882 X 1,235 Coins = 1,089,270 882 X 387 Coins = 341,334
Yew frame
Yew frame
82 X 60.6k Coins = 4,969,200 246 X 11.2k Coins = 2,755,200 984 X 1,448 Coins = 1,424,832 984 X 601 Coins = 591,384
Magic frame
Magic frame
152 X 82.6k Coins = 12,555,200 456 X 19.8k Coins = 9,028,800 1,824 X 1,926 Coins = 1,926,824 1,824 X 885 Coins = 885,824
Elder frame
Elder frame
212 X 227.1k Coins = 48,145,200 636 X 69.9k Coins = 44,456,400 2,544 X 14.5k Coins = 29,000,544 2,544 X 13.2k Coins = 26,400,544
Stone wall segment
Stone wall segment
162 X 11.3k Coins = 1,830,600 648 X 1,245 Coins = 806,760 648 X 1,239 Coins = 802,872 N/A


Constructing

In order to build (or reinforce) any structure within the Fort, you will need to begin at the Blueprints table found on the East side of the Workshop. Here, you will bring the necessary materials (frames and wall segments, noted and unnoted work) and make your selection. Keep in mind that you can only build ONE thing at a time. Whatever is being constructed can be cancelled, but you will NOT get back the materials used to start the building. To cancel a build, simply use the Blueprint table again. Bill will confirm that you want to scrap your current progress and you will be given the option to tell him yes or no.

Each building tier will have a specific Construction requirement and will need to have the previous tier built first. While the Assist System cannot be used to create buildings early, boosts can be used and are only necessary when selecting the building to build/reinforce. Once you have made your selection, you will receive no experience, however, construction hotspots will appear on the structure you have chosen. One of these hotspots will be shiny, this is the optimal hotspot which will move roughly every 30 seconds. Building this hotspot specifically will help you complete it 40% faster, award 20% more experience, and increase the Perfect Build effect. While building/reinforcing something, you will earn 80% of the experience as you are completing it and the remainder of the experience is calculated from the base experience from the building and can be increased with the Perfect Build status and boosts at the Workshop.

Shiny

Note that there is no real benefit from reinforcing an existing building tier. The only thing you get from it is the experience. Now that we've gotten the basic how-to out of the way, let's focus on the actual things to build.



Lodestone

The lodestone can be created once you have completed New Foundations. Within the Blueprint table selection window, it is located under the Miscellaneous section. The lodestone itself is created just outside the South gate to the West.

Tier Construction Level Experience Base Batches of Progress to Build* Frames Wall Segments Benefits
N/A 1 1,100 50 N/A N/A - 10 Limestone brick Quick access to Fort Forinthry


Buildings

The sections below are based on chronological order of necessity: Workshop, Town Hall, Command Centre, Chapel, Kitchen, Guardhouse, Ranger's Workroom, Grove, Botanist's Workbench.



Workshop

The Workshop is the building that is created first during New Foundations. It is used as the first step whenever building/reinforcing a structure. This building is where you can find Bill and includes a Bank chest, Blueprints table, Sawmill, Stonecutter, and Woodworking bench regardless of what tier is built. These will all help you when processing any timber and stone needed to upgrade/reinforce the Fort. Additionally, Bill runs a store where you can purchase Construction supplies.

Tier Construction Level Experience Base Batches of Progress to Build* Timber Stone Benefits
1 1 2,880 160 8 Wooden frame 6 Stone wall segment
  • Ability to build/reinforce structures in the Fort
  • Experience for building/reinforcing Fort structures is increased by 5%
  • Inventor's workbench
  • Archaeologist's workbench and Material storage container
  • Furnace
  • 2 anvils
  • 2 forges
2 35 21,600 360 20 Teak frame 6 Stone wall segment
  • All the above
  • Experience for building/reinforcing Fort structures is increased by 10%
  • Remote access to managing machines by Invention Machines
3 75 138,240 768 48 Yew frame 6 Stone wall segment
  • All the above
  • Experience for building/reinforcing Fort structures is increased by 15%
  • Power capacity of machines is increased by 25%

*Decreased by building at optimal hotspots



Town Hall

The Town Hall is 1 of 4 buildings which must be built before starting Murder on the Border. Here you will find Aster and Zoe. Speaking with Zoe will enable you to customize the Fort decorations and speaking with Aster will allow you to trade in your Rested Experience.

Rested Experience is gained while Offline (Lobby counts) and while Skilling in the Fort. Only uninterrupted time will accumulate Rested Experience and the timer will start from 0 after logging out. The rate at which you gain it can be increased based on the tier of your Town Hall. The amount of Bonus Experience you recieve is determined as

(Rested Experience x Bonus Experience you'd gain from a Prismatic small fallen star) / 100

This amount is then rounded down to the nearest 0.1 experience. So if you have 10 Rested Experience and are using it on a skill you have level 39 in (866 BXP) it would be calculated as (10 x 866) / 100 and earn you 86.6 Bonus Experience.

Note that all of your Rested Experience will be traded in at once; you cannot share it amongst multiple skills. Additionally, Free-to-Play users are unable to claim the Bonus Experience, however, they will continue to acquire Rested Experience which can be claimed when Membership is once again purchased.

Tier Construction Level Experience Base Batches of Progress to Build* Timber Stone Benefits
1 10 5,400 200 10 Oak frame 6 Stone wall segment
  • Rested Experience
    • 1 Rested Experience every 15 minutes logged out
    • 1 Rested Experience every 3 minutes of skilling in the fort
    • Capped at 500
  • Copperpot (banker) available in the middle of the fort
  • Can change tree decor seasons (see Zoe to do so)
  • Bank chest available
2 45 31,680 396 22 Maple frame 6 Stone wall segment
  • All the above
  • Rested Experience
    • 2 Rested Experience every 3 minutes of skilling in the fort
    • Capped at 1,000
3 80 208,800 840 60 Magic frame 6 Stone wall segment
  • All the above
  • Rested Experience
    • 3 Rested Experience every 3 minutes of skilling in the fort
    • Capped at 1,500

*Decreased by building at optimal hotspots



Command Centre

The Command Centre is 1 of 4 buildings which must be built before starting Murder on the Border. Here you will find Overseer Siv. Within this building you are able to control operations for your Anachronia Base Camp, Archaeology Research, the Kingdom of Miscellania, and your Player-Owned Port.

Tier Construction Level Experience Base Batches of Progress to Build* Timber Stone Benefits
1 25 9,360 240 12 Willow frame 6 Stone wall segment
2 70 74,880 416 26 Yew frame 6 Stone wall segment
3 99 331,200 960 80 Elder frame 6 Stone wall segment

*Decreased by building at optimal hotspots



Chapel

The Chapel is 1 of 4 buildings which must be built before starting Murder on the Border. Here you will find Father Flint. When using the altar, you will notice there is a Chapel Burner on either side. At these burners, you can burn (noted or unnoted) any type of Clean herbs to have a chance of saving offerings at the nearby altar. Each herb, regardless of level, will add the same amount of time to the timer; this can be stacked up to 1 week in total (168 hours) and will increase with the Chapel's tier. Note that the timer is shared amongst all on the world, thus it is suggested to use the "Portables World (84)" as there will likely be a large amount of time stacked.

Tier Construction Level Experience Base Batches of Progress to Build* Timber Stone Benefits
1 15 5,400 200 10 Oak frame 6 Stone wall segment
  • Area includes: Bank chest, Altar, and Chapel Burners
  • Earn 250% Prayer when offering ashes or bones at the altar
  • Chapel Burners last for 15 seconds and have a 3% chance to save offerings
2 55 44,640 432 24 Acadia frame 6 Stone wall segment
  • All the above
  • Earn 300% Prayer when offering ashes or bones at the altar
  • Chapel Burners last for 18 seconds and have a 6% chance to save offerings
3 90 207,000 600 50 Elder frame 6 Stone wall segment
  • All the above
  • Earn 350% Prayer when offering ashes or bones at the altar
  • Chapel Burners last for 21 seconds and have a 10% chance to save offerings
  • Can swap Prayer book at the altar
  • Can change the decor to various gods by speaking with Father Flint - Armadyl, Guthix, Saradomin, Zamorak, and Zaros available by default; Itchlarin available by redeeming Icthlarin chapel token

*Decreased by building at optimal hotspots



Kitchen

This building can be added as Tier 1 once you have partial completion of Murder on the Border (step 2). In order to complete the remaining 2 tiers, you will need to finish the quest first. Additionally once the quest is complete, you will find Rodney and Princess here.

Tier Construction Level Experience Base Batches of Progress to Build* Timber Stone Benefits
1 20 9,360 240 12 Willow frame 6 Stone wall segment
  • Area includes: range, sink, and bank chest
  • Never fail slashing or passing spiderwebs again (Wilderness variants included)
2 50 40,920 396 22 Acadia frame 6 Stone wall segment
  • All the above
  • 3% reduced chance to burn food when cooking in the Kitchen
  • Access to Rodney's shop
3 85 174,000 700 50 Magic frame 6 Stone wall segment
  • All the above
  • Additional 5% base Cooking experience (excluding Protean) when cooking in the Kitchen
  • Access to a soup creation station for creating port soups.(Port expierience boosts count, but does not award Rested Experience)

*Decreased by building at optimal hotspots



Guardhouse

The Guardhouse is created during Unwelcome Guests and you will be able to find The Raptor just North of it. Inside, you will find 3 trophy stands where you can mount Slayer trophies earned by completing The Raptor's Slayer Challenges.

Tier Construction Level Experience Base Batches of Progress to Build* Timber Stone Benefits
1 40 20,160 252 14 Maple frame 6 Stone wall segment
  • +1% damage dealt when on Slayer assignments - Will be +2% damage if the target is undead
  • 2% increased chance for elite monsters to spawn
2 65 60,840 416 26 Mahogany frame 6 Stone wall segment
  • All the above
  • (Cursed) Ushabti (Empty) capture rate increased 5%
  • 4% increased chance for elite monsters to spawn
3 95 289,800 840 70 Elder frame 6 Stone wall segment
  • All the above
  • +3% chance per hit caused by Ultimate abilities (excluding damage-boosting ultimate bleeds from Death's Swiftness and Sunshine) to execute non-boss Slayer targets
  • +10% damage against non-boss Slayer targets below 25% health
  • 6% increased chance for elite monsters to spawn

*Decreased by building at optimal hotspots



Ranger's Workroom

The Ranger's Workroom is created during Dead And Buried (Step 5) on the Western wall of the Guardhouse. Once built, it has a Bank chest, fletching workbench (acts as Portable fletcher), spinning wheel, and even a target for practice. Here you will find Sofia hanging out.

Tier Construction Level Experience Base Batches of Progress to Build* Timber Stone Benefits
1 50 26,040 252 14 Acadia frame 6 Stone wall segment
  • Area includes: Bank Chest, Spinning Wheel, Fletching Workbench, and a Ranged target (North West, near Workshop)
  • 1% chance to Fletch an extra bundle of Arrow shaft
  • 2% chance for the workroom to supply materials while fletching various weapons and ammo - log is saved and the Fletched item is sent to your bank
2 65 56,160 384 24 Mahogany frame 6 Stone wall segment
  • All the above
  • 1% chance to Fletch an extra bundle of ammo and headless arrows
  • 2% chance to string your bow when fletching unstrung bows
3 80 146,160 588 42 Magic frame 6 Stone wall segment
  • All the above
  • +5% additional base Fletching experience (enables other experience boosts to stack multiplicatively
  • Access to "Wisdom of Anima" Perk
    • Perk: Dinarrow imbued faster (4.2 seconds to 1.2 seconds) in exchange for less experience (0.1 experience per arrow indtead of 19 experience) AND imbuing Dinarrow uses only 1 resonant anima instead of 3 per arrow
    • Perk toggled off/on at the Fletching workbench and only works within the Workroom
    • To obtain perk
      • Must imbue 500 sets (7,500 arrows) of each Elder arrow type - perk for each arrow type is earned separately, but toggeling the effect on/off applies to all you have unlocked
      • 1/1,000 chance to instantly unlock the perk
      • Dinarrow do NOT have to be imbued in the Workroom (whether or not you have it built), however, they must have been imbued after July 17, 2023 to count

*Decreased by building at optimal hotspots



Grove

The Grove, and its cabin, can be built after completion of Unwelcome Guests - either before or after starting Dead And Buried (step 4). To do so, you will need to speak with "???" (later named Oak) near the Chapel and then speak with Bill to create the Eastern Border Wall. This will enable you to build Tier 1 of the Grove Cabin. To create Tier 2 and 3, you will need to turn the East Fort wall into a Gate so you'll have to speak with Bill again. Here you will find Oak and Willow.

Tier Construction Level Experience Base Batches of Progress to Build* Timber Stone Benefits
1 50 2,880 160 8 Wooden frame 6 Stone wall segment
  • Contains Normal and Oak trees in the Woodcutters' Grove
  • Ability to store wood spirits within the wood boxes
  • Log Piles in the Woodcutters' Grove deposit logs (from inventory and wood box) into your bank
  • Bird nests and Crystal geodes found when Woodcutting are automatically added to inventory
2 50 21,600 360 20 Teak frame 6 Stone wall segment
3 60 112,320 768 48 Mahogany frame 6 Stone wall segment
  • All the above
  • Contains an Elder tree in the Woodcutters' Grove
  • Bird nests (from Woodcutting) have better rewards
  • Can obtain Imcando hatchet fragments (1, 2, 3, & 4) from nests - Thurgo can create Imcando hatchet with all 4 fragments, Dragon hatchet, 1M Coins, and Redberry pie

*Decreased by building at optimal hotspots



Botanist's Workbench

Completion of Ancient Awakening is required to build the Botinist's Workbench. Similar to the Ranger's Workroom, the Botanist's Workbench is not it's own stand alone structure, however, this one is an add on to the Town Hall not the Guardhouse. Note that before you will be able to use the workbench, you will need to speak with Granny Rowan, Sofia, and then Granny Rowan again. Granny Rowan can be found near the workbench (West side of the Town Hall) with her cat Leaf.

Tier Construction Level Experience Base Batches of Progress to Build* Timber Stone Benefits
1 54 7,440 72 4 Acadia frame 6 Stone wall segment
  • Granny Rowan arrives and will decant your potions and blubbers for you
2 78 23,040 128 8 Yew frame 6 Stone wall segment
  • All the above
  • Granny Rowan sells a limited stock of tradeable Herblore supplies
  • Can receive unnoted Vials of water from the Botanist's Workbench
3 92 49,680 144 12 Elder frame 6 Stone wall segment
  • All the above
  • Granny Rowan can make unfinished variants of overload potions for you (must meet requierments for the potions) when given the noted ingredients

*Decreased by building at optimal hotspots



Fortifications

Fortifications are first built during New Foundations. This includes both gates as well as the main fortress wall. Later, after completion of Unwelcome Guests, you will be able to modify the Eastern wall to include a gate. This enables quick access to the Grove. All wall and gate sections (including the rebuild) award 3,360 experience and have 160 base batches of progress (can be decreased by building at optimal hotspots).

The table below lists the total number of planks and wall segments needed to create all of the fortifications. Table lists walls starting from the Rear Gate and traveling clockwise around the Fort, whith the East gate modification at the bottom.

mapo

Cells read as [number of item needed] X [GE value of item] = [Total cost of purchased items via GE].

Wall Plank Wall Segment
Rear Gate 10 X 458 Coins = 4,580 6 X 11.3k Coins = 67,800
North Wall 1 0 10 X 11.3k Coins = 113,000
North Wall 2 0 10 X 11.3k Coins = 113,000
North East Wall 0 5 X 11.3k Coins = 56,500
East Wall 0 10 X 11.3k Coins = 113,000
South East Wall 0 5 X 11.3k Coins = 56,500
South Wall 1 0 5 X 11.3k Coins = 56,500
Front Gate 10 X 458 Coins = 4,580 6 X 11.3k Coins = 67,800
South Wall 2 0 5 X 11.3k Coins = 56,500
South West Wall 0 5 X 11.3k Coins = 56,500
West Wall 0 10 X 11.3k Coins = 113,000
North West Wall 0 5 X 11.3k Coins = 56,500
Side Gate (East) 0 5 X 11.3k Coins = 56,500
TOTAL 20 X 458 Coins = 9,160 82 X 11.3k Coins = 926,600

This City/Area Guide was written by ChathMurrpau.
This City/Area Guide was entered into the database on Sun, Dec 03, 2023, at 05:10:36 AM by Chath, and it was last updated on Tue, Aug 27, 2024, at 11:22:09 PM by Chath.

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